By Yoamiwaii, Feb 25 2017 09:00AM
[ARTICLE BY: Amiwaii]
The first I really heard about virtual reality becoming an aspect of gaming was at EGX 2015 when I sat in on a talk that addressed the prospects of what virtual reality gaming held, especially for indie gaming developers. They discussed what the style of gaming could do for our experiences of gaming in general, and how it could completely revolutionise the way we think about gaming classifications – like say, a horror game playable via a VR headset could end up being a much more terrifying sensory experience that could bump up the PEGI rating compared to a non-VR version. It was definitely a fascinating subject to delve into, particularly with how such equipment could increase our immersion in gaming and how that would affect us compared to just sitting with a controller and staring at a screen.
The first time I heard about VR itself was probably through VR Troopers (if anyone remembers that show – an offshoot of Power Rangers is how to describe it if you have no idea what I’m talking about), and that probably wasn’t exactly a perfect example of virtual reality. Virtual reality was always a very science fiction concept that would seemingly allow us to step out of our own reality via some form of technology and into an augmented space that could depict anywhere we wanted, and all without leaving the confines of our home.
With the recent release of Resident Evil 7, which has been a pin up for the whole VR experience, it has brought to the forefront of my mind what VR could possibly do for us down the line – maybe not just for gaming, but for use in other ways. Though it also brought along some cynicism about whether or not VR is just going to end up confined to the history textbooks.