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By Yoamiwaii, Jan 17 2019 10:54PM


[Article by: Amiwaii]


We’re drawing ever closer to the highly anticipated release day of the Resident Evil 2 remake, and as fans are soaking up all the media, trailers and the 1-shot demo, I thought I’d take a little trip back down memory lane to look at the original Resident Evil 2, and delve into some classic survival horror goodness.


Rewind twenty years to 1998, both in terms of the game’s setting and development. In the case of the latter, it wasn’t a straightforward process to build the game everyone knows and loves today. Progress to create the game ended up hitting quite the bump in the road, and what was initially shown in the press footage and a playable demo early in development was not what we got in the end. What they’d set out to do in the first instance ended up being scrapped late in the process and started from scratch with only a few elements still being utilised towards the final product, which had to have its release date delayed so they could rework the game into a state they were happy with. The scrapped version of the game was around 70-80% complete when they decided to start over – quite a brave thing to do when a lot of time and money had been committed to the project. This version is nicknamed Resident Evil 1.5. This is something I’ve already discussed before, so head on over here if you want to read more about that version of the game. Despite the fraught process to bring the game together, needless to say it was worth the extra wait, as the reception for Resident Evil 2 on release was absolutely phenomenal. It was actually one of Capcom’s bestselling games for quite a number of years after the fact.


By Yoamiwaii, Mar 6 2018 09:00AM


[Article By: Amiwaii]


You have once again returned to the world of survival horror. Good Luck.


Within six years of the franchise’s birth, Capcom had released numerous sequels and side games to intrigue and scare the gaming populous tenfold, eagerly drawing horror fans back for more with every new instalment. Combined sales saw the games sell well into the millions, cementing its place in the high echelons of mainstream gaming. With the title a guaranteed money-maker, Nintendo were quick to swoop in on the franchise and secure an exclusivity deal that would cover a number of future editions in the series; so as such – well, for a few years at least – Resident Evil found its new primary home on the GameCube.


By Yoamiwaii, Nov 28 2017 09:00AM


[ARTICLE BY: Amiwaii]


Let’s welcome back the fighting beasts to the battlefield as they take on a whole new challenge, and a creature unlike they’ve ever faced before.


I continue on with my celebration of the 20th anniversary of Bloody Roar by ploughing on to discuss the third game in the franchise. Once again a collaborative project between publisher Hudson Soft and developer Eighting/8ing, the third instalment of the series came about during the early life of the PlayStation 2, and was a welcome jump from the PlayStation 1, with its graphics a vast improvement from its predecessors. In fact, it was a very decent looking PlayStation 2 game at the time of its release. Though, before it even hit the home consoles, it had done the rounds in the arcade scene in Japan during 2000. When it finally did arrive on the PlayStation 2 in 2001, it was during a time when there wasn’t an excessive amount of competition to contend with, so was a nice little gap filler while fighting game aficionados waited for other big name releases to hit the scene.


By Yoamiwaii, Nov 11 2017 09:00AM


[Article By: Amiwaii]


At some time or another, most of us have dreamed about some job position or the like – which for whatever reason, might not be realistically obtainable; where you have the power to dictate down to the finest detail everything that happens in the daily running of a grand enterprise. Maybe you even found the idea of being a God-like being attractive, taking control of every aspect of a person’s life, directing their decisions down to the most insignificant detail. Anything is possible with the power of simulation!


By Yoamiwaii, Nov 4 2017 09:00AM


[Article By: Amiwaii]


Notice me, Senpai! Oh, ahem... please excuse me. I got a little sidetracked there for a moment. That’s what happens to you when you’re sucked into an idyllic high school setting, where your virtual animated avatar is a super popular cutie, who can date any guy because they are some kind of social chameleon. But to claw myself out of the sugary-sweetness for just a moment, I should probably explain what the heck I’m going on about!


If you have no idea what Tokimeki Memorial Girl’s Side is, then to wrap it up in a nutshell it’s a female orientated dating sim (a part of the Otome genre of gaming) that guides you through the high school life of a teenage girl – the heroine who you can name and shape her credentials as you so desire – in her quest to romance one or more eligible bachelors, in an attempt to get a love confession at the end of the game. The Tokimeki Memorial franchise was originally created around a mouldable male character trying to win the heart of one of many datable girls, though Konami, the creator of the franchise, decided they would branch out to their female audience and create the ‘Girl’s Side’ spin off.


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