By Yoamiwaii, Jan 17 2019 10:54PM
[Article by: Amiwaii]
We’re drawing ever closer to the highly anticipated release day of the Resident Evil 2 remake, and as fans are soaking up all the media, trailers and the 1-shot demo, I thought I’d take a little trip back down memory lane to look at the original Resident Evil 2, and delve into some classic survival horror goodness.
Rewind twenty years to 1998, both in terms of the game’s setting and development. In the case of the latter, it wasn’t a straightforward process to build the game everyone knows and loves today. Progress to create the game ended up hitting quite the bump in the road, and what was initially shown in the press footage and a playable demo early in development was not what we got in the end. What they’d set out to do in the first instance ended up being scrapped late in the process and started from scratch with only a few elements still being utilised towards the final product, which had to have its release date delayed so they could rework the game into a state they were happy with. The scrapped version of the game was around 70-80% complete when they decided to start over – quite a brave thing to do when a lot of time and money had been committed to the project. This version is nicknamed Resident Evil 1.5. This is something I’ve already discussed before, so head on over here if you want to read more about that version of the game. Despite the fraught process to bring the game together, needless to say it was worth the extra wait, as the reception for Resident Evil 2 on release was absolutely phenomenal. It was actually one of Capcom’s bestselling games for quite a number of years after the fact.
By Yoamiwaii, Mar 6 2018 09:00AM
[Article By: Amiwaii]
You have once again returned to the world of survival horror. Good Luck.
Within six years of the franchise’s birth, Capcom had released numerous sequels and side games to intrigue and scare the gaming populous tenfold, eagerly drawing horror fans back for more with every new instalment. Combined sales saw the games sell well into the millions, cementing its place in the high echelons of mainstream gaming. With the title a guaranteed money-maker, Nintendo were quick to swoop in on the franchise and secure an exclusivity deal that would cover a number of future editions in the series; so as such – well, for a few years at least – Resident Evil found its new primary home on the GameCube.
By Yoamiwaii, Oct 31 2017 09:00AM
[Article By: Amiwaii]
Spanning over two decades, the Resident Evil saga has been a terrifying journey through viral-born zombie nightmare. Players have controlled beleaguered survivors, with only their sheer will and meagre ammo as their crutches of survival. Threats don’t always come in the likeliest of forms, but whatever the challenge, it has been faced with whatever determination that can be mustered. The horror may have grown to an incredulous scale as the series has progressed, pretty much touching all corners of the planet; but the true catalyst or all the terror that has ensued started simply within a lonely mansion in the woods.
So, let’s go to that mansion, right back to the beginning, to where a legacy of evil was born.
Welcome to the world of survival horror. Good luck.
By Yoamiwaii, Oct 8 2017 08:00AM
[Article By: Amiwaii]
A third foray for the CGI movies series brings Leon S. Kennedy back to our screens with Chris Redfield and Rebecca Chambers in tow to take on more virus-born nightmares.
It’s not often you get to see these types of movies turn up at a mainstream cinema chain, so I jumped at the chance to see a limited screening run by the Showcase Cinema on 14th June 2017. Having the cinema ambience just felt like an extra treat to go along with the viewing. It wasn’t a particularly packed out showing I attended, though having only discovered it was playing almost last minute myself, maybe it was a case that many people didn’t know it was on. Aside, it was nice not to have too full a cinema; it was a very chilled out atmosphere.
By Yoamiwaii, Apr 8 2017 08:00AM
[Article by: Amiwaii]
Game development isn’t a straight forward process, not by a long shot. Going from the drawing board to releasing a completed title can be a rollercoaster ride that can be up one minute and down the next. How a game may have been conceptualised in the beginning isn’t strictly how it will turn out at the end of the process. It might start out in one form but then transform into something else due to technical problems or creative deviations. In the case of Resident Evil 1.5 – which was supposed to be the Resident Evil 2 we were due to get in 1997, the rollercoaster cars pretty much careened off the tracks when everything Capcom created – which has been said to have been about 70-80% of a completed game – was tossed out of the window; after which, they started again, delaying the game for nearly a year before its final release.
Resident Evil 1.5 wasn’t all that far flung from what we eventually got as retail Resident Evil 2. It was still set in Raccoon City with a portion of the game based at the police station before leaving by the sewers to eventually end up at Umbrella’s underground laboratory; but there were certainly things like the design and particular elements of progression that definitely set 1.5 apart from 2, amongst other changes. 1.5 was the ‘what might have been’ scenario that has become something of a cult topic in Resident Evil circles ever since it was canned. Because there was so much aesthetically and mechanically different that set it apart from the retail release, it has remained a fascinating subject that has been latched onto by curious fans all these years after.
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