By Yoamiwaii, Oct 8 2017 08:00AM
[Article By: Amiwaii]
A third foray for the CGI movies series brings Leon S. Kennedy back to our screens with Chris Redfield and Rebecca Chambers in tow to take on more virus-born nightmares.
It’s not often you get to see these types of movies turn up at a mainstream cinema chain, so I jumped at the chance to see a limited screening run by the Showcase Cinema on 14th June 2017. Having the cinema ambience just felt like an extra treat to go along with the viewing. It wasn’t a particularly packed out showing I attended, though having only discovered it was playing almost last minute myself, maybe it was a case that many people didn’t know it was on. Aside, it was nice not to have too full a cinema; it was a very chilled out atmosphere.
By Yoamiwaii, Sep 23 2017 08:00AM
[Article By: Amiwaii]
When filmmakers hit on a good thing, you can smell the sequels coming from a mile away. It’s exciting to have the prospect of further exploration of a movie’s universe, to build it into a franchise. The depths that creative film writers can go with such ventures can spawn successes like the Star Wars saga as a prime example, which branches out to create characters and worlds that become engrained in our consciousness. Moviemakers can be the champions of imaginative material, whose creations can charm and inspire viewers for generations to come...
... Or it can be a proverbial car crash where someone forgot to attach the brake pedals to stop the franchise taking a wrong turn right off the edge of Mt. What-Were-You-Thinking?!
By Yoamiwaii, Jul 17 2017 08:00AM
[Article by: Amiwaii]
Has it really been 30 years since the titular RoboCop first appeared on our screens, gunning down the bad guys while trying to reclaim his lost humanity? To celebrate the film’s release three decades ago on 17th July 1987, I wanted to gush over the film, which is one of my absolute favourites.
I won’t dribble on about social satire or the religious allusions as there are plenty of articles out there that have touched on those subjects perfectly. I just want to discuss the elements that I felt were powerful about the movie and have continued to stick with me even so long after I first watched it (which was probably way too young, but hey-ho!).
I’m a Sci-Fi nut. It’s one of my most beloved genres to soak up. Cyborgs in particular are a subject within Sci-Fi that I find utterly fascinating. The amalgamation of biology and technology in an extreme form is intriguing, whether it’s the function to imbue power and enhance abilities, or on the other side, the emotion that comes with being altered, whether it be to save a person’s life or merely manipulate it. This movie certainly touched on many of those aspects throughout its plot.
By Yoamiwaii, Feb 25 2017 09:00AM
[ARTICLE BY: Amiwaii]
The first I really heard about virtual reality becoming an aspect of gaming was at EGX 2015 when I sat in on a talk that addressed the prospects of what virtual reality gaming held, especially for indie gaming developers. They discussed what the style of gaming could do for our experiences of gaming in general, and how it could completely revolutionise the way we think about gaming classifications – like say, a horror game playable via a VR headset could end up being a much more terrifying sensory experience that could bump up the PEGI rating compared to a non-VR version. It was definitely a fascinating subject to delve into, particularly with how such equipment could increase our immersion in gaming and how that would affect us compared to just sitting with a controller and staring at a screen.
The first time I heard about VR itself was probably through VR Troopers (if anyone remembers that show – an offshoot of Power Rangers is how to describe it if you have no idea what I’m talking about), and that probably wasn’t exactly a perfect example of virtual reality. Virtual reality was always a very science fiction concept that would seemingly allow us to step out of our own reality via some form of technology and into an augmented space that could depict anywhere we wanted, and all without leaving the confines of our home.
With the recent release of Resident Evil 7, which has been a pin up for the whole VR experience, it has brought to the forefront of my mind what VR could possibly do for us down the line – maybe not just for gaming, but for use in other ways. Though it also brought along some cynicism about whether or not VR is just going to end up confined to the history textbooks.
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