Drop shadow PNG Site Header Ver.

By Yoamiwaii, Jan 18 2018 10:47PM

I hope everyone has been having a splendid 2018 so far! With a new year, comes a new focus, and I have decided to completely overhaul the site design wise and the core purpose!

Mainly the focus will be on reviews and articles as and when, discussing numerous topics. Secondary on that front is convention coverage, though most of this will be done through photos taken at the events. You can check out out Facebook for most of the photos.

It's undecided yet whether the photo gallery showcase on the site will remain, but this is something that will be considered in more detail down the line.

A shop will be opening up later on this year in regards to a sister venture in geeky merchandise production. More news on this when this is due to happen!

There is so much more to look forward to with this coming year as the site establishes a more firm identity, look and purpose. I hope you will enjoy the changes!

By Yoamiwaii, Jan 18 2018 02:46AM

[ARTICLE BY: Amiwaii]

Rewinding to the 1980’s, an era that was showing leaps and bounds with practical effects in television and film. It’s a time prior to the advent of CGI as a constant medium on our screens, but as the technology vastly improved, it proved to be a cheaper and less restrictive way of creating intricate shows. During this decade of excessive synthesizer usage and shoulder pads, came Thomas the Tank Engine, an adaptation of Reverend W. Awdry’s series of books, depicting the adventures on-screen of anthropomorphic model trains in their everyday lives. Stepping out from the success of Thomas came two creative minds who had worked on the series, Robert D. Cardona and David Mitton, the owners of Clearwater Studios. They seemed to take an iota of inspiration from their time on the show to throw themselves into creating an even more elaborate project with its own particular style and appeal.

Thus, the rail tracks were tossed aside, and in its place, a huge water tank took centre stage, in what was a whole different vision in itself, with stories that involved more grit and character depth, and copious amounts of beautifully detailed model work.

This… is TUGS!

By Yoamiwaii, Nov 28 2017 09:00AM

[ARTICLE BY: Amiwaii]

Let’s welcome back the fighting beasts to the battlefield as they take on a whole new challenge, and a creature unlike they’ve ever faced before.

I continue on with my celebration of the 20th anniversary of Bloody Roar by ploughing on to discuss the third game in the franchise. Once again a collaborative project between publisher Hudson Soft and developer Eighting/8ing, the third instalment of the series came about during the early life of the PlayStation 2, and was a welcome jump from the PlayStation 1, with its graphics a vast improvement from its predecessors. In fact, it was a very decent looking PlayStation 2 game at the time of its release. Though, before it even hit the home consoles, it had done the rounds in the arcade scene in Japan during 2000. When it finally did arrive on the PlayStation 2 in 2001, it was during a time when there wasn’t an excessive amount of competition to contend with, so was a nice little gap filler while fighting game aficionados waited for other big name releases to hit the scene.

By Yoamiwaii, Nov 11 2017 09:00AM

[Article By: Amiwaii]

At some time or another, most of us have dreamed about some job position or the like – which for whatever reason, might not be realistically obtainable; where you have the power to dictate down to the finest detail everything that happens in the daily running of a grand enterprise. Maybe you even found the idea of being a God-like being attractive, taking control of every aspect of a person’s life, directing their decisions down to the most insignificant detail. Anything is possible with the power of simulation!

By Yoamiwaii, Nov 4 2017 09:00AM

[Article By: Amiwaii]

Notice me, Senpai! Oh, ahem... please excuse me. I got a little sidetracked there for a moment. That’s what happens to you when you’re sucked into an idyllic high school setting, where your virtual animated avatar is a super popular cutie, who can date any guy because they are some kind of social chameleon. But to claw myself out of the sugary-sweetness for just a moment, I should probably explain what the heck I’m going on about!

If you have no idea what Tokimeki Memorial Girl’s Side is, then to wrap it up in a nutshell it’s a female orientated dating sim (a part of the Otome genre of gaming) that guides you through the high school life of a teenage girl – the heroine who you can name and shape her credentials as you so desire – in her quest to romance one or more eligible bachelors, in an attempt to get a love confession at the end of the game. The Tokimeki Memorial franchise was originally created around a mouldable male character trying to win the heart of one of many datable girls, though Konami, the creator of the franchise, decided they would branch out to their female audience and create the ‘Girl’s Side’ spin off.


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Welcome! You can find all sorts of written works in this section, which will include the following: -


  • Reviews for Video Games, Tabletop Games, Television, Film, Books, Theatre and Comics.

  • UK Comic/Anime Convention Coverage articles.

  • In-depth discussions on a wide range of geek media, plus technology, culture and social topics.

  • Interviews and homage articles to artisans, cosplayers and photographers.

  • Helpful guides/tips on an array of geeky subjects.


Most of the articles are written by Yoamiwaii staff, though there will also be guest works included every now and again. If you do want to write as a guest, please let us know through the contact page.


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